Exploring this world is a joy, even if you just do it for the art. There's really nothing left once you finish the game once, unless you want to look at all the artwork again, which i would definetely do.Īll told, The Tiny Bang Story is mostly eye candy, but with just the right amount of gameplay to complement the artwork perfectly. You can replay all the puzzles, but that's about it. ![]() You play through the game in a little over two hours, a very short time considering the price, and then you're pretty much done. On the replayability side of things, there's not much. The sound effects are fitting, but I think it would've been nice to have more than one fly collection noise, it gets annoying after a while. The music is unobtrusive, and goes perfectly with this strange little world you're trying to put back together. The puzzles themselves aren't very difficult (except for one near the end that isn't explained very well), so most people will have no problem whatsoever making it through the game. Then, once you have all nine lightbulbs, you go back to where you were assigned to find nine lightbulbs, and you solve a little puzzle, Proffesor Layton style. Usually I don't like hidden object games all that much, but I'm willing to make an exception for this game, purely because of the art. First, you need to go find nine lightbulbs, and the item hunting takes the form of a hidden object game. For example, say you need nine lightbulbs to solve a puzzle. Most of the game is spent scouring the landscapes for puzzle pieces, and pieces of puzzles (if that makes sense). This game is casual gameplay personified. The artwork alone almost justifies the $15 price tag. Take a look at the picture that's the kind of art that fills this game and gives it life. It has 60 hand drawn screens, and they are all beautiful. Let me get this out first: This game's artwork is fantastic, some of the best art I have seen in any game (not techically, but artistically). The Tiny Bang Story, a game where you are tasked with putting a tiny planet back together, could definetely be described as "interactive art," but there's enough game here to call it a hidden object/puzzle game. When was the last time you played a game that could best be described as "interactive art"? If you have, then odds are there wasn't much "game" there, just some controls to convey the meaning the creator wanted to get accross.
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